This is to written in fileupload code behind
1: if (FileUpload4.FileName != "")
2: {
3: string appPath = Request.PhysicalApplicationPath;
4: path = appPath + "Images\\" + FileUpload4.FileName;
5: path6 = "Images/Thumbnail/" + FileUpload4.FileName;
6: FileUpload4.SaveAs(Server.MapPath("../Images/" + FileUpload4.FileName));
7:
8: System.Drawing.Image ImageToSave = resizeImage(System.Drawing.Image.FromStream(FileUpload4.FileContent), new Size(150, 150));
9: // supply actual image to the function
10: ImageToSave.Save(Server.MapPath(System.IO.Path.Combine("../Images/Thumbnail/", FileUpload4.FileName)));
11: // the function returns a thumbnail which is saved here
12:
13: }
This is drawing function that is place below above code
1: private static System.Drawing.Image resizeImage(System.Drawing.Image imgToResize, Size size)
2: {
3: int sourceWidth = imgToResize.Width;
4: int sourceHeight = imgToResize.Height;
5: float nPercent = 0;
6: float nPercentW = 0;
7: float nPercentH = 0;
8:
9: nPercentW = ((float)size.Width / (float)sourceWidth);
10: nPercentH = ((float)size.Height / (float)sourceHeight);
11:
12: if (nPercentH < nPercentW)
13: nPercent = nPercentH;
14: else
15: nPercent = nPercentW;
16:
17: int destWidth = (int)(sourceWidth * nPercent);
18: int destHeight = (int)(sourceHeight * nPercent);
19:
20: Bitmap b = new Bitmap(destWidth, destHeight);
21: Graphics g = Graphics.FromImage((System.Drawing.Image)b);
22: g.InterpolationMode = InterpolationMode.HighQualityBicubic;
23:
24: g.DrawImage(imgToResize, 0, 0, destWidth, destHeight);
25: g.Dispose();
26:
27: return (System.Drawing.Image)b;
28: }
namespace to be included
using System.IO;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
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